Your comments

In your example above you need to wrap your object in brackets: [object:PANEL1.ypos] that should return the correct value.

If you are just trying to return positioning, then you could also use _RW-touchedy which is sort of a built in variable. In this example the alert doesn't need a target because the action is coming from the actual panel you want the value for. :

<wire>
<main>
<panel name="1" width="30%" height="30%" background="ff0000" ondragging="show" draggable="yes"></panel>
</main>
<actions>
<action name="show">
<alert message="_RW-touchedx, _RW-touchedy"/>
</action>
</actions>
</wire>
If your Ad-Hoc doesn't ask you if you want to accept push when you first install it, then it is almost certainly a problem with the way you set up your certs in the Apple Developer portal.

Did you enable push on your App ID from inside the Apple Developer Portal?

Also make sure you generated a p12 from the push cert and are not reusing the same p12 from the provisioning settings. 
If your app is set as universal than they are required, if you change it to ipad only, then they should go away.

Make sure your launch images are the correct dimensions for width and height. They have to match exactly or they won't take. I was able to upload them just fine on my end.

Thanks.
Jessie,

Try to update your icon and setting your binding again. Let me know if this still isn't working for you. 

Thanks. 
Still looking at this. Hope to get resolved today.
All launch images should be corrected now. Engine 1.4.1 only has a minor change fusebox, so it shouldn't make a difference for you. 1.5 will be out soon though and could add more to your project. 
On your very top level main 100% x 100% panel, you can set the height to this:

height="[eval: [object:MAINCOLUMN.height] - 20]"

That way it will always remove the 20 pixels of the carrier bar based on the screen size.

Or you can hide the carrier bar with options in the platform settings.
Alright, refresh your browser and please try your upload again.
Well that does seem strange. I am having a developer look into this. Might be a dropped template from our studio enhancements last night. I will keep you posted. 
AdHoc Builds now require you to include at least one icon and one splash screen. It doesn't look like you have included either. This is likely your issue.